Come Fly With Me FNV Quest Guide From Start to Finish

12 August 2026 | 55

The Come Fly With Me quest in Fallout: New Vegas is one of the most memorable and complex early-game side missions players encounter in the Mojave Wasteland. Taking place at the REPCONN Test Site, this quest involves helping a faction of glowing ghouls known as the Bright Brotherhood launch their pilgrimage into space. Navigating the facility requires balancing combat, stealth, and diplomacy as you deal with hostile mutants and gather specialized components.

Reaching the REPCONN Test Site and Meeting Jason Bright

Players typically hear about the REPCONN facility while investigating Novac or speaking with Manny Vargas regarding the main story line. Approaching the installation requires caution, as feral ghouls patrol the exterior grounds and outer corridors. Once inside, following the intercom system leads you upward toward the research facility where the surviving Bright Followers have taken refuge.

Speaking with the leader, a Glowing One named Jason Bright, reveals the group's grand religious journey into the great unknown. However, before their rockets can launch, you must clear out a faction of stealth-capable Nightkin occupying the lower basement level. Resolving this situation can be accomplished either through direct combat or by negotiating with the Nightkin leader, Davison.

Resolving the Nightkin Basement Crisis

To deal with the Nightkin peacefully, head into the basement and locate Davison, who is searching for a shipment of Stealth Boys. He will ask you to check a locked room guarded by a ghoul named Harland, who refuses to leave until he learns the fate of his missing companion. Navigating the surrounding rooms allows you to find the companion's body and safely report back to Harland.

Once Harland vacates his post, inspecting the terminal inside reveals that the Stealth Boy shipment was redirected elsewhere. Relaying this information to Davison will convince the Nightkin to leave the REPCONN facility without further bloodshed. If negotiation fails or you prefer a aggressive approach, taking down the invisible Nightkin with high-damage weapons like shotguns is a viable alternative.

Gathering the Required Launch Components

With the basement cleared, Jason Bright directs you to Chris Haversam, a human technician who believes he is a ghoul. Chris tasks you with retrieving two essential items to finalize the rocket launch preparations: Thrust Control Modules and Isotopic Ignition Agent. Finding these components requires exploring specific locations across the Mojave region.

The Thrust Control Modules can be purchased from Old Lady Gibson at Gibson Scrap Yard or taken from her inventory. For the Isotopic Ignition Agent, players can search for radioactive souvenirs in the nearby town of Novac or locate spent nuclear fuel igniters along the highway. Delivering both components back to Chris allows him to complete the technical preparations for the rockets.

Finalizing the Launch and Mission Outcomes

Before initiating the countdown, players have the option to convince Chris Haversam that he is human, preventing him from sabotaging the ship out of resentment. Alternatively, players with high Science skills can adjust the rocket trajectory controls directly at the launch terminal. You can choose to optimize their flight path to increase success, or tamper with the navigation controls for a disastrous result.

Watching the rockets ignite and ascend from the REPCONN viewing platform marks the successful completion of the quest. Completing this journey grants a substantial amount of experience points and improves your overall reputation within the town of Novac. Following a complete quest path ensures you maximize rewards while experiencing one of New Vegas's most unique storylines.